Ingrid Scholl, Til Aach, Thomas M. Deserno, Torsten Kuhlen
September 11, 2011 by
hgpuJay L.T. Cornwall, Lee Howes, Paul H.J. Kelly, Phil Parsonage, Bruno Nicoletti
September 11, 2011 by
hgpuD. L. Golovashkin, N. L. Kasanskiy
Tags: Algorithms, ATI, ATI FireStream, Brook, Cg, CUDA, FDTD, Finite-difference time-domain, nVidia, OpenGL, Optics, Overview, Physics, Raytracing, Review
September 11, 2011 by
hgpuAaron Lefohn, Mike Houston, Johan Andersson, Ulf Assarsson, Cass Everitt, Kayvon Fatahalian, Tim Foley, Justin Hensley, Paul Lalonde, David Luebke
Tags: 3D Graphics and Realism, Algorithms, Computer science, DirectX, Image processing, OpenGL, Presentation, Programming techniques, Rasterization, Raytracing, Rendering
September 9, 2011 by
hgpuRussell Power, Jinyang Li
September 9, 2011 by
hgpuLiang-Teh Lee, Shin-Tsung Lee, Ching-Wei Chen
September 8, 2011 by
hgpuM. G. Arenas, A. M. Mora, G. Romero and P. A. Castillo
September 8, 2011 by
hgpuJacquelyne Forgette, Renata Wachowiak-Smolikova, Mark Wachowiak
September 8, 2011 by
hgpuPeter Thoman, Klaus Kofler, Heiko Studt, John Thomson, Thomas Fahringer
Tags: Algorithms, ATI, ATI Radeon HD 5870, Benchmarking, Cell processor, Computer science, nVidia, nVidia GeForce GTX 275, nVidia GeForce GTX 460, OpenCL, Optimization, Tesla C2050
September 8, 2011 by
hgpuLeonid Djinevski, Igor Mishkovski, Dimitar Trajanov
September 8, 2011 by
hgpuThe Van Luong, Nouredine Melab, El-Ghazali Talbi
September 7, 2011 by
hgpuThomas B. Jablin, Prakash Prabhu, James A. Jablin, Nick P. Johnson, Stephen R. Beard, David I. August
September 7, 2011 by
hgpu