## Papers on hgpu.org (.txt-file)

An Embedded Stream Processor Core Based on Logarithmic Arithmetic for a Low-Power 3-D Graphics SoC

An Embedding Method for Interactive Simulation on Dynamic Surfaces

An emotionally biased ant colony algorithm for pathfinding in games

An Empirical Performance Evaluation of GPU-Enabled Graph-Processing Systems

An Empirical Study of Intel Xeon Phi

An Empirically Guided Optimization Framework for FPGA OpenCL

An Empirically Optimized Radix Sort for GPU

An End-to-End Programming Model for AI Engine Architectures

An End-to-End System for Unconstrained Face Verifcation with Deep Convolutional Neural Networks

An End-to-End Trainable Neural Network for Image-based Sequence Recognition and Its Application to Scene Text Recognition

An Energy Consumption Model for GPU Computing at Instruction Level

An Energy Efficient GPGPU Memory Hierarchy with Tiny Incoherent Caches

An energy model for graphics processing units

An Energy Optimization of a GPU Application by Grid Design Space Exploration

An Energy-Efficient Heterogeneous System for Embedded Learning and Classification

An Environment to Support GPU and Multicore Programming for Rapid, High Performance, Application Deployment

An EoS-meter of QCD transition from deep learning

An error correction solver for linear systems: Evaluation of mixed precision implementations

An Evaluation of Directive-Based Parallelization on the GPU Using a Parboil Benchmark

An evaluation of GPU acceleration for sparse reconstruction

An Evaluation of the GAMA/StarPU Frameworks for Heterogeneous Platforms: the Progressive Photon Mapping Algorithm

An Evaluative Comparison of Performance Portability across GPU Programming Models

An events based algorithm for distributing concurrent tasks on multi-core architectures

An Evolutionary Approach to Parallel Computing Using GPU

An Evolutionary Optimization Strategy Using Graphics Processing Units to Efficiently Investigate Gene-Gene Interactions in Genetic Association Studies

An Execution Model and Runtime For Heterogeneous Many-Core Systems

An execution model for adaptive load-balancing on multicore and multi-GPU systems

An Execution Model for OpenCL 2.0

An Experiment in Parallelizing the Fast Fourier Transform

An Experimental Distributed Visualization System for Petascale Computing

An experimental study of group-by and aggregation on CPU-GPU processors

An Experimental Study of SYCL Task Graph Parallelism for Large-Scale Machine Learning Workloads

An experimental study on performance portability of OpenCL kernels

An Explicit Algorithm for Porous Media Flow Simulation using GPUs

An exploration of CUDA and CBEA for a gravitational wave data-analysis application (Einstein@Home)

An exploration of CUDA and CBEA for a gravitational wave source-modelling application

An Exploration of OpenCL for a Numerical Relativity Application

An Exploration of OpenCL on Multiple Hardware Platforms for a Numerical Relativity Application

An Exploratory Study of High Performance Graphics Application Programming Interfaces

An extended GPU radiosity solver

An Extensible Component-based Approach to Simulation Systems on Heterogeneous Clusters

An Extensible Framework for Composing Stencils with Common Scientific Computing Patterns

An Extension of the StarSs Programming Model for Platforms with Multiple GPUs

An FPGA Accelerator for Molecular Dynamics Simulation Using OpenCL

An FPGA Implementation of Information Theoretic Visual-Saliency System and Its Optimization

An FPGA-based processing pipeline for high definition stereo video

An FPGA-based Torus Communication Network

An FPGA-specific algorithm for direct generation of multi-variate Gaussian random numbers

An hardware architecture for 3D object tracking and motion estimation

An hybrid AES-256-GCM implementation for NEON CPU & CUDA GPU

An Image Enhancing Pattern-based Sparsity for Real-time Inference on Mobile Devices

An image-warping VR-architecture: design, implementation and applications

An implementation and its evaluation of password cracking tool parallelized on GPGPU

An implementation for quad-tree based solid object coloring using CUDA

An implementation of a reordering approach for increasing the product of diagonal entries in a sparse matrix

An Implementation of Coincidence Algorithm on Graphic Processing Units

An Implementation of Conflict-Free Offline Permutation on the GPU

An Implementation of Differential Evolution for Independent Tasks Scheduling on GPU

An implementation of level set based topology optimization using GPU

An Implementation of Real-Time Phased Array Radar Fundamental Functions on a DSP-Focused, High-Performance, Embedded Computing Platform

An implementation of tensor product patch smoothers on GPU

An Implementation of the Discontinuous Galerkin Method on Graphics Processing Units

An Implementation of the Smooth Particle Mesh Ewald Method on GPU Hardware

An implementation of the tile QR factorization for a GPU and multiple CPUs

An implicit multigrid solver for high-order compressible flow simulations on GPUs

An implicit Tensor-Mass solver on the GPU for soft bodies simulation

An Improved CUDA-Based Implementation of Differential Evolution on GPU

An Improved Image Segmentation Algorithm Based on GPU Parallel Computing

An improved implementation of Preconditioned Conjugate Gradient Method on GPU

An Improved Magma Gemm For Fermi Graphics Processing Units

An Improved Monte Carlo Ray Tracing for Large-Scale Rendering in Hadoop

An Improved Parallel Algorithm using GPU for Siting Observers on Terrain

An improved parallel contrast-aware halftoning

An Improved Parallel Implementation of 3D DRIE Simulation on GPU

An improved scheme of an interactive finite element model for 3D soft-tissue cutting and deformation

An Improved Study of Physically Based Fluid Simulation on GPU

An improved study of real-time fluid simulation on GPU

An improved visual inspection system using visual servo

An in-depth performance analysis of irregular workloads on VLIW APU

An In-depth Performance Characterization of CPU- and GPU-based DNN Training on Modern Architectures

An Incompressible Navier-Stokes Equations Solver on the GPU Using CUDA

An initial performance review of software components for a heterogeneous computing platform

An innovative compilation tool-chain for embedded multi-core architectures

An instruction-systolic programmable shader architecture for multi-threaded 3D graphics processing

An Integrated Framework for Feature Extraction, Object Recognition and Stereo Vision with GPU support

An integrated GPU power and performance model

An intelligent semi-automatic application porting system for application accelerators

An Interest Point Based Illumination Condition Matching Approach to Photometric Registration Within Augmented Reality Worlds

An Interface for Halo Exchange Pattern

An Intermediate Library for Multi-GPUs Computing Skeletons

An Interrupt-Driven Work-Sharing For-Loop Scheduler

An Introduction to GPU Accelerated Surgical Simulation

An Introduction to High Performance Computing on AWS

An Introduction to the OpenCL Programming Model

An introductory tour of interactive rendering

An Investigation into Concurrent Expectation Propagation

An Investigation of Atomic Synchronization for Sort-Based Group-By Aggregation on GPUs

Titles: 100

open PDFs: 86

packages: 9