Papers on hgpu.org (.txt-file)
QR Factorization on a Multicore Node Enhanced with Multiple GPU Accelerators
QSL Squasher: A Fast Quasi-Separatrix Layer Map Calculator
Quadratic Pseudo-Boolean Optimization for Scene Analysis using CUDA
Qualcomm Snapdragon Mobile Platform OpenCL General Programming and Optimization
Quality comparison and acceleration for digital hologram generation method based on segmentation
Quality-score guided error correction for short-read sequencing data using CUDA
Quantifying NUMA and contention effects in multi-GPU systems
Quantifying OpenMP: Statistical Insights into Usage and Adoption
Quantifying the Energy Efficiency of FFT on Heterogeneous Platforms
Quantifying the Energy Efficiency of Object Recognition and Optical Flow
Quantifying the Impact of GPUs on Performance and Energy Efficiency in HPC Clusters
Quantile Mechanics II: Changes of Variables in Monte Carlo methods and a GPU-Optimized Normal Quantile
Quantized Neural Networks: Training Neural Networks with Low Precision Weights and Activations
Quantum Boolean Image Denoising
Quantum chemical many-body theory on heterogeneous nodes
Quantum Chemistry for Solvated Molecules on Graphical Processing Units (GPUs) using Polarizable Continuum Models
Quantum Chemistry on Graphical Processing Units. 1. Strategies for Two-Electron Integral Evaluation
Quantum Chemistry on Graphical Processing Units. 2. Direct Self-Consistent-Field Implementation
Quantum Chemistry on Graphical Processing Units. 3. Analytical Energy Gradients, Geometry Optimization, and First Principles Molecular Dynamics
Quantum computer simulation using the CUDA programming model
Quantum Monte Carlo on graphical processing units
Quantum.Ligand.Dock: protein-ligand docking with quantum entanglement refinement on a GPU system
Quartile and Outlier Detection on Heterogeneous Clusters Using Distributed Radix Sort
Quasars spectra classification with the help of GPU computing
Quasi-maximum Accuracy Floating-point Computations with GPGPU for Applications in Digital Signal Processing
Quasi-real-time analysis of dynamic near field scattering data using a graphics processing unit
QUDA programming for staggered quarks
Query Optimization in Heterogeneous CPU/GPU Environment for Time Series Databases
Query Processing on Tensor Computation Runtimes
Query-Driven Visualization of Time-Varying Adaptive Mesh Refinement Data
Quick-CULLIDE: fast inter- and intra-object collision culling using graphics hardware
QUICK: Quantization-aware Interleaving and Conflict-free Kernel for efficient LLM inference
QuickProbs – A Fast Multiple Sequence Alignment Algorithm Designed for Graphics Processors
Quine-McCluskey algorithm on GPGPU
QYMSYM: A GPU-Accelerated Hybrid Symplectic Integrator That Permits Close Encounters
R2GUESS: A Graphics Processing Unit-Based R Package for Bayesian Variable Selection Regression of Multivariate Responses
Radeon PRO Solid State Graphics (SSG) API User Manual
Radial Basis Function Networks GPU-Based Implementation
Radiation Modeling Using the Uintah Heterogeneous CPU/GPU Runtime System
Radiative Heat Transfer Simulation Using Programmable Graphics Hardware
Radio astronomy beam forming on GPUs
Radio Astronomy Beam Forming on Many-Core Architectures
Radiometric Compensation through Inverse Light Transport
Radionuclides migration modelling using artificial neural networks and parallel computing
RadixBoost: A Hardware Acceleration Structure for Scalable Radix Sort on Graphic Processors
Rain Scene Animation through Particle Systems and Surface Flow Simulation by SPH
Raising the Bar for Using GPUs in Software Packet Processing
Raising the level of many-core programming with compiler technology: meeting a grand challenge
Raising the Performance of the Tinker-HP Molecular Modeling Package on Intel’s HPC Architectures: a Living Review [Article v1.0]
Random Address Permute-Shift Technique for the Shared Memory on GPUs
Random Fields Generation on the GPU with the Spectral Turning Bands Method
Random Finite Set Based Bayesian Filtering with OpenCL in a Heterogeneous Platform
Random Forests of Very Fast Decision Trees on GPU for Mining Evolving Big Data Streams
Random number generators for massively parallel simulations on GPU
Random Walks based Multi-Image Segmentation: Quasiconvexity Results and GPU-based Solutions
Random Walks for Image Cosegmentation
Random Walks for Interactive Organ Segmentation in Two and Three Dimensions: Implementation and Validation
Random-access rendering of general vector graphics
Randomized selection on the GPU
Range Cell Migration Correction using texture mapping on GPU
Range query processing in a multi-GPU environment
Rank k Cholesky Up/Down-dating on the GPU: gpucholmodV0.2
RankBoost Acceleration on both NVIDIA CUDA and ATI Stream Platforms
Rapid Computation of Sodium Bioscales Using GPU-Accelerated Image Reconstruction
Rapid evaluation and evolution of neural models using graphics card hardware
Rapid Modelling of Interactive Geological Illustrations with Faults and Compaction
Rapid motion compensation for prostate biopsy using GPU
Rapid Multipole Graph Drawing on the GPU
Rapid Performance of a Generalized Distance Calculation
Rapid Rabbit: Highly Optimized GPU Accelerated Cone-Beam CT Reconstruction
Rapid RNA Folding: Analysis and Acceleration of the Zuker Recurrence
Rapid star map simulation based on GPU
Rapid Texture-based Volume Rendering
RapidMind: Portability across Architectures and its Limitations
RAPIDNN: In-Memory Deep Neural Network Acceleration Framework
RAR password decryption by utilizing GPU
Raspberry Pi based System for Visual Object Detection and Tracking
RASR/NN: The RWTH Neural Network Toolkit for Speech Recognition
Raster Time Series: Learning and Processing
Raster2Mesh: Rasterization based CVT meshing
RaVioli: a GPU Supported High-Level Pseudo Real-time Video Processing Library
Ray Casting Deformable Models on the GPU
Ray Casting of Trimmed NURBS Surfaces on the GPU
Ray Reordering Techniques for GPU Ray-Cast Ambient Occlusion
Ray Traced Rendering Using GPGPU Devices
Ray Tracing in Real-Time Games
Ray Tracing in the Cloud using MapReduce
Ray Tracing of Volumetric Data in Real Time
Ray Tracing on Graphics Hardware
Ray Tracing Visualization Toolkit
Ray-Casted BlockMaps for Large Urban Models Visualization
Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance
Ray-traced Radiative Transfer on Massively Threaded Architectures
Ray-Tracing Based Interactive Camera Simulation
Raytracing Dynamic Scenes on GPU
Raytracing Dynamic Scenes on the GPU using Grids
RBMD: A molecular dynamics package enabling to simulate 10 million all-atom particles in a single graphics processing unit
rCUDA: Reducing the number of GPU-based accelerators in high performance clusters
Titles: 100
open PDFs: 88
packages: 18