Papers on hgpu.org (.txt-file)
Real-time High Resolution Fusion of Depth Maps on GPU
Real-Time High-Performance Computing for Embedded Control Systems
Real-time human detection using contour cues
Real-time human detection using histograms of oriented gradients on a GPU
Real-Time Illustration of Vascular Structures
Real-time Image Processing on Low Cost Embedded Computers
Real-Time Image Segmentation on a GPU
Real-time image-based rendering system for virtual city based on image compression technique and eigen texture method
Real-Time Implementation of a Full Hyperspectral Unmixing Chain on Graphics Processing Units
Real-Time Implementation of Remotely Sensed Hyperspectral Image Unmixing on GPUs
Real-Time Implementation of the Pixel Purity Index Algorithm for Endmember Identification on GPUs
Real-Time Implementation of the Vertex Component Analysis Algorithm on GPUs
Real-Time Incompressible Fluid Simulation on the GPU
Real-time intraoperative full-range complex FD-OCT guided cerebral blood vessel identification and brain tumor resection in neurosurgery
Real-time Kd-tree Based Importance Sampling of Environment Maps
Real-time KD-tree construction on graphics hardware
Real-Time Marker Level Set on GPU
Real-time massive convolution for audio applications on GPU
Real-time massively parallel processing of spectral optical coherence tomography data on graphics processing units
Real-time Medical Image Volume Rendering Based on GPU Accelerated Method
Real-time medical video processing, enabled by hardware accelerated correlations
Real-time mesh simplification using the GPU
Real-time Minute Change Detection on GPU for Cellular and Remote Sensor Imaging
Real-time Model-based Articulated Object Pose Detection and Tracking with Variable Rigidity Constraints
Real-Time Motion Artifact Compensation for PMD-ToF Images
Real-time multi-agent path planning on arbitrary surfaces
Real-time multi-band synthesis of ocean water with new iterative up-sampling technique
Real-time multi-stereo depth estimation on GPU with approximative discontinuity handling
Real-time multi-view deconvolution
Real-time Multi-view Depth Generation Using CUDA Multi-GPU
Real-Time Multiprocessor Systems with GPUs
Real-Time Non-rigid Registration of Medical Images on a Cooperative Parallel Architecture
Real-time nonlinear finite element computations on GPU – Application to neurosurgical simulation
Real-time numerical dispersion compensation using graphics processing unit for Fourier-domain optical coherence tomography
Real-time object detection on CUDA
Real-Time Object Tracking by CUDA-accelerated Neural Network
Real-Time Object-Space Edge Detection using OpenCL
Real-time ocean wave motion simulation based on statistic model and GPU programming
Real-Time Online Video Object Silhouette Extraction Using Graph Cuts on the GPU
Real-Time Optical Flow Calculations on FPGA and GPU Architectures: A Comparison Study
Real-time optical manipulation of micron sized structures using GPU generated holograms
Real-time optical micro-manipulation using optimized holograms generated on the GPU
Real-Time Painterly Rendering of Terrains
Real-time parallel remote rendering for mobile devices using graphics processing units
Real-time particle filtering with heuristics for 3D motion capture by monocular vision
Real-time particle simulation of fluids
Real-time particle systems on the GPU in dynamic environments
Real-time path-based surface detail
Real-time PCA calculation for spectral imaging (using SIMD and GP-GPU)
Real-Time Pedestrian Detection With Deep Networks Cascades
Real-Time Phase Masks for Interactive Stimulation of Optogenetic Neurons
Real-time photo style transfer
Real-Time Photon Mapping on GPU
Real-time physically cloth simulation with CUDA
Real-time planar flow velocity measurements using an optical flow algorithm implemented on GPU
Real-Time Plane-Sweeping Stereo with Multiple Sweeping Directions
Real-Time Prediction of Brain Shift Using Nonlinear Finite Element Algorithms
Real-Time Radio Wave Propagation for Mobile Ad-Hoc Network Emulation using GPGPUs
Real-time rain simulation in cartoon style
Real-time ray casting of algebraic B-spline surfaces
Real-time Ray tracing and Editing of Large Voxel Scenes
Real-time ray tracing of implicit surfaces on the GPU
Real-time relief mapping on arbitrary polygonal surfaces
Real-Time Rendering Algorithm for Virtual Endoscopy Based on GPU
Real-time rendering and dynamic updating of 3-d volumetric data
Real-Time Rendering and Editing of Vector-based Terrains
Real-Time Rendering and Manipulation of Large Terrains
Real-Time Rendering for 3D Game Terrain with GPU Optimization
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
Real-time rendering of large surface-scanned range data natively on a GPU
Real-time rendering of large-scale tree scene
Real-time Rendering of Melting Objects in Video Games
Real-Time Rendering of Molecular Dynamics Simulation Data: A Tutorial
Real-Time Rendering of Point Based Water Surfaces
Real-Time Rendering of Temporal Volumetric Data on a GPU
Real-Time Rigid Body Interactions
Real-time S-MRTD simulation of electrically large indoor wireless channels with commodity GPUs
Real-Time SAH BVH Construction for Ray Tracing Dynamic Scenes
Real-time saliency-aware video abstraction
Real-Time Scheduling for GPUs with Applications in Advanced Automotive Systems
Real-Time Scheduling Using GPUs – Advanced and More Accurate Proof of Feasibility
Real-time screen image scaling and its GPU acceleration
Real-Time Screen Space Rendering of Cartoon Water
Real-time semantic segmentation on FPGAs for autonomous vehicles with hls4ml
Real-time Semi-Global Matching on the CPU
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
Real-Time Simulation and Rendering of 3D Smoke on GPU Programme
Real-Time Simulation and Visualization of Subject-Specific 3D Lung Dynamics
Real-time simulation of a spiking neural network model of the basal ganglia circuitry using general purpose computing on graphics processing units
Real-time simulation of a spiking neural network model of the basal ganglia circuitry using general-purpose computing on graphics processing units
Real-time Simulation of Foam and Sprays Based on the Weber Number
Real-Time Simulation of Granular Materials Using Graphics Hardware
Real-time simulation of large-scale dynamic forest with GPU
Real-Time Simulation of Medical Ultrasound from CT Images
Real-time Simultaneous Pose and Shape Estimation for Articulated Objects Using a Single Depth Camera
Real-time Sliding Phase Vocoder using a Commodity GPU
Titles: 100
open PDFs: 76
packages: 8