Papers on hgpu.org (.txt-file)
Range query processing in a multi-GPU environment
Rank k Cholesky Up/Down-dating on the GPU: gpucholmodV0.2
RankBoost Acceleration on both NVIDIA CUDA and ATI Stream Platforms
Rapid Computation of Sodium Bioscales Using GPU-Accelerated Image Reconstruction
Rapid evaluation and evolution of neural models using graphics card hardware
Rapid Modelling of Interactive Geological Illustrations with Faults and Compaction
Rapid motion compensation for prostate biopsy using GPU
Rapid Multipole Graph Drawing on the GPU
Rapid Performance of a Generalized Distance Calculation
Rapid Rabbit: Highly Optimized GPU Accelerated Cone-Beam CT Reconstruction
Rapid RNA Folding: Analysis and Acceleration of the Zuker Recurrence
Rapid star map simulation based on GPU
Rapid Texture-based Volume Rendering
RapidMind: Portability across Architectures and its Limitations
RAPIDNN: In-Memory Deep Neural Network Acceleration Framework
RAR password decryption by utilizing GPU
Raspberry Pi based System for Visual Object Detection and Tracking
RASR/NN: The RWTH Neural Network Toolkit for Speech Recognition
Raster Time Series: Learning and Processing
Raster2Mesh: Rasterization based CVT meshing
RaVioli: a GPU Supported High-Level Pseudo Real-time Video Processing Library
Ray Casting Deformable Models on the GPU
Ray Casting of Trimmed NURBS Surfaces on the GPU
Ray Reordering Techniques for GPU Ray-Cast Ambient Occlusion
Ray Traced Rendering Using GPGPU Devices
Ray Tracing in Real-Time Games
Ray Tracing in the Cloud using MapReduce
Ray Tracing of Volumetric Data in Real Time
Ray Tracing on Graphics Hardware
Ray Tracing Visualization Toolkit
Ray-Casted BlockMaps for Large Urban Models Visualization
Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance
Ray-traced Radiative Transfer on Massively Threaded Architectures
Ray-Tracing Based Interactive Camera Simulation
Raytracing Dynamic Scenes on GPU
Raytracing Dynamic Scenes on the GPU using Grids
RBMD: A molecular dynamics package enabling to simulate 10 million all-atom particles in a single graphics processing unit
rCUDA: Reducing the number of GPU-based accelerators in high performance clusters
RDMA-Based Algorithms for Sparse Matrix Multiplication on GPUs
RDMA-Based Job Migration Framework for MPI over InfiniBand
Re-Introduction of Communication-Avoiding FMM-Accelerated FFTs with GPU Acceleration
Reaction-diffusion model Monte Carlo simulations on the GPU
Real root isolation for univariate polynomials on GPUs and multicores
Real Time Background Subtraction On GPU Using CUDA
Real Time Capture of Audio Images and their Use with Video
Real time data analysis using GPU for High energy physics experiments
Real Time Face Detection on GPU Using OpenCL
Real Time Feature-Based Parallel Morphing in GPU Applied to Texture-Based Animation
Real time image reconstruction using GPUs for a surgical PET imaging probe system
Real Time KAP Systems for Image Enhancement/Reconstruction of Remote Sensing Imagery
Real time mitigation of atmospheric turbulence in long distance imaging using the lucky region fusion algorithm with FPGA and GPU hardware acceleration
Real time Multi-GPU-based Event Detection in High Definition Videos
Real Time Pixel Art Remasterization on GPUs
Real Time Simulation of Tissue Cutting Based on GPU and CUDA for Surgical Training
Real Time Stereo Vision Using Exponential Step Cost Aggregation On GPU
Real time ultrasound image denoising
Real time ultrasound image denoising
Real world applications of Artificial Intelligence on constrained hardware
Real-space density functional theory on graphical processing units: computational approach and comparison to Gaussian basis set methods
Real-Time 2-D Temperature Imaging Using Ultrasound
Real-time 3-D object recognition using scale invariant feature transform and stereo vision
Real-Time 3D Face Identification from a Depth Camera
Real-time 3D fluid simulation on GPU with complex obstacles
Real-time 3D reconstruction and pose estimation for human motion analysis
Real-time 3D Reconstruction for FPGAs: A Case Study for Evaluating the Performance, Area, and Programmability Trade-offs of the Altera OpenCL SDK
Real-time 3D reconstruction for mobile robot using catadioptric cameras
Real-time 3D registration of stereo-vision based range images using GPU
Real-time 3D registration using GPU
Real-time 3D semi-local surface patch extraction using GPGPU
Real-time 3D surface modeling for image based relighting
Real-time 3D video synthesis from binocular capture system based on commodity graphic hardware
Real-time adaptive algorithms using a Graphics Processing Unit
Real-time adaptive fluid simulation with complex boundaries
Real-Time Adaptive Image Compression
Real-Time Adaptive Radiometric Compensation
Real-Time All-in-Focus Video-Based Rendering Using A Network Camera Array
Real-time ambient occlusion and halos with summed area tables
Real-Time and Realistic Simulation for Cardiac Intervention with GPU
Real-time and Realistic Simulation of Large-scale Deep Ocean Wave Foams Based on GPU
Real-Time Animating and Rendering of Large Scale Grass Scenery on GPU
Real-time Animation of Sand-Water Interaction
Real-time anomaly detection in hyperspectral images using multivariate normal mixture models and GPU processing
Real-Time Approaches to Computer Vision
Real-time arbitrary view rendering on GPU from stereo video and time-of-flight camera
Real-Time Automatic Object Classification and Tracking using Genetic Programming and NVIDIA CUDA
Real-time blood flow visualization using the graphics processing unit
Real-time Building Airflow Simulation Aided by GPU and FFD
Real-time color holographic video display system
Real-time colouring and filtering with graphics shaders
Real-time Compressive Sensing MRI Reconstruction using GPU Computing and Split Bregman Methods
Real-time computation of interactive waves using the GPU
Real-Time Computation of Parameter Fitting and Image Reconstruction Using Graphical Processing Units
Real-time computation of photic extremum lines (PELs)
Real-time Computer Simulation of Three Dimensional Elastostatics using the Finite Point Method
Real-Time Computer Vision with openCV
Real-Time Concurrent Linked List Construction on the GPU
Real-Time Creased Approximate Subdivision Surfaces with Displacements
Titles: 100
Doubles=1
open PDFs: 83
packages: 7