Juan Jose Fumero, Toomas Remmelg, Michel Steuwer, Christophe Dubach
Saeed Taheri, Apan Qasem, Martin Burtscher
Annie Yang, Hari Mukka, Farbod Hesaaraki, Martin Burtscher
Navin Kumar, Aryabartta Sahu
Carlos Alberto Martinez-Angeles, Ines Dutra, Vitor Santos Costa, Jorge Buenabad-Chavez
Yukio Iwaya, Makoto Otani, Takao Tsuchiya, Yasushi Inoguchi
Blesson Varghese, Javier Prades, Carlos Reano, Federico Silla
Andre Eliasson, Pontus Franzen
Wolfgang Engel (editor)
Tags: 3D Graphics and Realism, Book, Computer science, CUDA, DirectCompute, DirectX, Games, nVidia, OpenCL, OpenGL, Rendering, Visualization