Papers on hgpu.org (.txt-file)
RaVioli: a GPU Supported High-Level Pseudo Real-time Video Processing Library

Ray Casting Deformable Models on the GPU

Ray Casting of Trimmed NURBS Surfaces on the GPU

Ray Reordering Techniques for GPU Ray-Cast Ambient Occlusion

Ray Traced Rendering Using GPGPU Devices

Ray Tracing in Real-Time Games

Ray Tracing in the Cloud using MapReduce

Ray Tracing of Volumetric Data in Real Time

Ray Tracing on Graphics Hardware

Ray Tracing Visualization Toolkit

Ray-Casted BlockMaps for Large Urban Models Visualization

Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance

Ray-traced Radiative Transfer on Massively Threaded Architectures

Ray-Tracing Based Interactive Camera Simulation

Raytracing Dynamic Scenes on GPU

Raytracing Dynamic Scenes on the GPU using Grids
RBMD: A molecular dynamics package enabling to simulate 10 million all-atom particles in a single graphics processing unit

rCUDA: Reducing the number of GPU-based accelerators in high performance clusters

RDMA Point-to-Point Communication for LLM Systems

RDMA-Based Algorithms for Sparse Matrix Multiplication on GPUs

RDMA-Based Job Migration Framework for MPI over InfiniBand

Re-Introduction of Communication-Avoiding FMM-Accelerated FFTs with GPU Acceleration

Reaction-diffusion model Monte Carlo simulations on the GPU

Real root isolation for univariate polynomials on GPUs and multicores

Real Time Background Subtraction On GPU Using CUDA

Real Time Capture of Audio Images and their Use with Video

Real time data analysis using GPU for High energy physics experiments

Real Time Face Detection on GPU Using OpenCL

Real Time Feature-Based Parallel Morphing in GPU Applied to Texture-Based Animation
Real time image reconstruction using GPUs for a surgical PET imaging probe system
Real Time KAP Systems for Image Enhancement/Reconstruction of Remote Sensing Imagery

Real time mitigation of atmospheric turbulence in long distance imaging using the lucky region fusion algorithm with FPGA and GPU hardware acceleration

Real time Multi-GPU-based Event Detection in High Definition Videos

Real Time Pixel Art Remasterization on GPUs

Real Time Simulation of Tissue Cutting Based on GPU and CUDA for Surgical Training
Real Time Stereo Vision Using Exponential Step Cost Aggregation On GPU

Real time ultrasound image denoising

Real time ultrasound image denoising

Real world applications of Artificial Intelligence on constrained hardware

Real-space density functional theory on graphical processing units: computational approach and comparison to Gaussian basis set methods

Real-Time 2-D Temperature Imaging Using Ultrasound

Real-time 3-D object recognition using scale invariant feature transform and stereo vision

Real-Time 3D Face Identification from a Depth Camera

Real-time 3D fluid simulation on GPU with complex obstacles

Real-time 3D reconstruction and pose estimation for human motion analysis

Real-time 3D Reconstruction for FPGAs: A Case Study for Evaluating the Performance, Area, and Programmability Trade-offs of the Altera OpenCL SDK

Real-time 3D reconstruction for mobile robot using catadioptric cameras

Real-time 3D registration of stereo-vision based range images using GPU

Real-time 3D registration using GPU

Real-time 3D semi-local surface patch extraction using GPGPU

Real-time 3D surface modeling for image based relighting

Real-time 3D video synthesis from binocular capture system based on commodity graphic hardware
Real-time adaptive algorithms using a Graphics Processing Unit

Real-time adaptive fluid simulation with complex boundaries

Real-Time Adaptive Image Compression

Real-Time Adaptive Radiometric Compensation

Real-Time All-in-Focus Video-Based Rendering Using A Network Camera Array

Real-time ambient occlusion and halos with summed area tables
Real-Time and Realistic Simulation for Cardiac Intervention with GPU
Real-time and Realistic Simulation of Large-scale Deep Ocean Wave Foams Based on GPU

Real-Time Animating and Rendering of Large Scale Grass Scenery on GPU
Real-time Animation of Sand-Water Interaction

Real-time anomaly detection in hyperspectral images using multivariate normal mixture models and GPU processing

Real-Time Approaches to Computer Vision

Real-time arbitrary view rendering on GPU from stereo video and time-of-flight camera
Real-Time Automatic Object Classification and Tracking using Genetic Programming and NVIDIA CUDA

Real-time blood flow visualization using the graphics processing unit

Real-time Building Airflow Simulation Aided by GPU and FFD

Real-time color holographic video display system

Real-time colouring and filtering with graphics shaders

Real-time Compressive Sensing MRI Reconstruction using GPU Computing and Split Bregman Methods

Real-time computation of interactive waves using the GPU

Real-Time Computation of Parameter Fitting and Image Reconstruction Using Graphical Processing Units

Real-time computation of photic extremum lines (PELs)

Real-time Computer Simulation of Three Dimensional Elastostatics using the Finite Point Method

Real-Time Computer Vision with openCV

Real-Time Concurrent Linked List Construction on the GPU
Real-Time Creased Approximate Subdivision Surfaces with Displacements
Real-Time Crowd Rendering and Interactions on GPU
Real-Time Dedispersion for Fast Radio Transient Surveys, using Auto Tuning on Many-Core Accelerators

Real-Time Deformation of Subdivision Surfaces from Object Collisions

Real-time depth estimation for immersive 3D videoconferencing

Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation

Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers

Real-time digital holographic microscopy observable in multi-view and multi-resolution

Real-time digital holographic microscopy using the graphic processing unit

Real-Time Discriminative Background Subtraction

Real-time dual-mode standard/complex Fourier-domain OCT system using graphics processing unit accelerated 4D signal processing and visualization

Real-time DVB-S2 LDPC decoding on many-core GPU accelerators

Real-time dynamic tone-mapping operator on GPU
Real-Time Electroholography Using a Multi-GPU Environmental PC

Real-Time Exact Graph Matching with Application in Human Action Recognition

Real-time execution of image change detection

Real-time eye blink detection with GPU-based SIFT tracking

Real-Time Face Pose Estimation from Single Range Images

Real-time Flame Rendering with GPU and CUDA

Real-time foreground segmentation on GPUs using local online learning and global graph cut optimization

Titles: 100
Doubles=1
open PDFs: 85
packages: 10
