Papers on hgpu.org (.txt-file)
Real-Time Crowd Rendering and Interactions on GPU
Real-Time Dedispersion for Fast Radio Transient Surveys, using Auto Tuning on Many-Core Accelerators
Real-Time Deformation of Subdivision Surfaces from Object Collisions
Real-time depth estimation for immersive 3D videoconferencing
Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
Real-time digital holographic microscopy observable in multi-view and multi-resolution
Real-time digital holographic microscopy using the graphic processing unit
Real-Time Discriminative Background Subtraction
Real-time dual-mode standard/complex Fourier-domain OCT system using graphics processing unit accelerated 4D signal processing and visualization
Real-time DVB-S2 LDPC decoding on many-core GPU accelerators
Real-time dynamic tone-mapping operator on GPU
Real-Time Electroholography Using a Multi-GPU Environmental PC
Real-Time Exact Graph Matching with Application in Human Action Recognition
Real-time execution of image change detection
Real-time eye blink detection with GPU-based SIFT tracking
Real-Time Face Pose Estimation from Single Range Images
Real-time Flame Rendering with GPU and CUDA
Real-time foreground segmentation on GPUs using local online learning and global graph cut optimization
Real-time Forest Simulation for a Flight Simulator using a GPU; Graphics Card Acceleration
Real-time free viewpoint video from uncalibrated cameras using plane-sweep algorithm
Real-time Geometric Calibration on graphics processing unit with CUDA
Real-Time Geometry Decompression on Graphics Hardware
Real-Time Global Illumination for VR Applications
Real-time GPU color-based segmentation of football players
Real-Time GPU Implementation of Transverse Oscillation Vector Velocity Flow Imaging
Real-time GPU rendering of piecewise algebraic surfaces
Real-Time GPU Silhouette Refinement using Adaptively Blended Bezier Patches
Real-time GPU-based Simulation of Dynamic Terrain in Virtual Battlefield
Real-Time GPU-Based Visualization of Tile Tracks in Dynamic Terrain
Real-Time GPU-Based Voxel Carving with Systematic Occlusion Handling
Real-time gradient-domain painting
Real-Time Grasp Detection Using Convolutional Neural Networks
Real-Time Hair Simulation and Rendering with OpenCL and OpenGL
Real-time hair simulation on GPU with a dynamic wisp model
Real-Time Handling of GPU Interrupts in LITMUS RT
Real-Time Handling of GPU Interrupts in LITMUSRT
Real-time High Resolution Fusion of Depth Maps on GPU
Real-Time High-Performance Computing for Embedded Control Systems
Real-time human detection using contour cues
Real-time human detection using histograms of oriented gradients on a GPU
Real-Time Illustration of Vascular Structures
Real-time Image Processing on Low Cost Embedded Computers
Real-Time Image Segmentation on a GPU
Real-time image-based rendering system for virtual city based on image compression technique and eigen texture method
Real-Time Implementation of a Full Hyperspectral Unmixing Chain on Graphics Processing Units
Real-Time Implementation of Remotely Sensed Hyperspectral Image Unmixing on GPUs
Real-Time Implementation of the Pixel Purity Index Algorithm for Endmember Identification on GPUs
Real-Time Implementation of the Vertex Component Analysis Algorithm on GPUs
Real-Time Incompressible Fluid Simulation on the GPU
Real-time intraoperative full-range complex FD-OCT guided cerebral blood vessel identification and brain tumor resection in neurosurgery
Real-time Kd-tree Based Importance Sampling of Environment Maps
Real-time KD-tree construction on graphics hardware
Real-Time Marker Level Set on GPU
Real-time massive convolution for audio applications on GPU
Real-time massively parallel processing of spectral optical coherence tomography data on graphics processing units
Real-time Medical Image Volume Rendering Based on GPU Accelerated Method
Real-time medical video processing, enabled by hardware accelerated correlations
Real-time mesh simplification using the GPU
Real-time Minute Change Detection on GPU for Cellular and Remote Sensor Imaging
Real-time Model-based Articulated Object Pose Detection and Tracking with Variable Rigidity Constraints
Real-Time Motion Artifact Compensation for PMD-ToF Images
Real-time multi-agent path planning on arbitrary surfaces
Real-time multi-band synthesis of ocean water with new iterative up-sampling technique
Real-time multi-stereo depth estimation on GPU with approximative discontinuity handling
Real-time multi-view deconvolution
Real-time Multi-view Depth Generation Using CUDA Multi-GPU
Real-Time Multiprocessor Systems with GPUs
Real-Time Non-rigid Registration of Medical Images on a Cooperative Parallel Architecture
Real-time nonlinear finite element computations on GPU – Application to neurosurgical simulation
Real-time numerical dispersion compensation using graphics processing unit for Fourier-domain optical coherence tomography
Real-time object detection on CUDA
Real-Time Object Tracking by CUDA-accelerated Neural Network
Real-Time Object-Space Edge Detection using OpenCL
Real-time ocean wave motion simulation based on statistic model and GPU programming
Real-Time Online Video Object Silhouette Extraction Using Graph Cuts on the GPU
Real-Time Optical Flow Calculations on FPGA and GPU Architectures: A Comparison Study
Real-time optical manipulation of micron sized structures using GPU generated holograms
Real-time optical micro-manipulation using optimized holograms generated on the GPU
Real-Time Painterly Rendering of Terrains
Real-time parallel remote rendering for mobile devices using graphics processing units
Real-time particle filtering with heuristics for 3D motion capture by monocular vision
Real-time particle simulation of fluids
Real-time particle systems on the GPU in dynamic environments
Real-time path-based surface detail
Real-time PCA calculation for spectral imaging (using SIMD and GP-GPU)
Real-Time Pedestrian Detection With Deep Networks Cascades
Real-Time Phase Masks for Interactive Stimulation of Optogenetic Neurons
Real-time photo style transfer
Real-Time Photon Mapping on GPU
Real-time physically cloth simulation with CUDA
Real-time planar flow velocity measurements using an optical flow algorithm implemented on GPU
Real-Time Plane-Sweeping Stereo with Multiple Sweeping Directions
Real-Time Prediction of Brain Shift Using Nonlinear Finite Element Algorithms
Real-Time Radio Wave Propagation for Mobile Ad-Hoc Network Emulation using GPGPUs
Real-time rain simulation in cartoon style
Titles: 100
open PDFs: 78
packages: 6