Papers on hgpu.org (.txt-file)
Real root isolation for univariate polynomials on GPUs and multicores

Real Time Background Subtraction On GPU Using CUDA

Real Time Capture of Audio Images and their Use with Video

Real time data analysis using GPU for High energy physics experiments

Real Time Face Detection on GPU Using OpenCL

Real Time Feature-Based Parallel Morphing in GPU Applied to Texture-Based Animation
Real time image reconstruction using GPUs for a surgical PET imaging probe system
Real Time KAP Systems for Image Enhancement/Reconstruction of Remote Sensing Imagery

Real time mitigation of atmospheric turbulence in long distance imaging using the lucky region fusion algorithm with FPGA and GPU hardware acceleration

Real time Multi-GPU-based Event Detection in High Definition Videos

Real Time Pixel Art Remasterization on GPUs

Real Time Simulation of Tissue Cutting Based on GPU and CUDA for Surgical Training
Real Time Stereo Vision Using Exponential Step Cost Aggregation On GPU

Real time ultrasound image denoising

Real time ultrasound image denoising

Real world applications of Artificial Intelligence on constrained hardware

Real-space density functional theory on graphical processing units: computational approach and comparison to Gaussian basis set methods

Real-Time 2-D Temperature Imaging Using Ultrasound

Real-time 3-D object recognition using scale invariant feature transform and stereo vision

Real-Time 3D Face Identification from a Depth Camera

Real-time 3D fluid simulation on GPU with complex obstacles

Real-time 3D reconstruction and pose estimation for human motion analysis

Real-time 3D Reconstruction for FPGAs: A Case Study for Evaluating the Performance, Area, and Programmability Trade-offs of the Altera OpenCL SDK

Real-time 3D reconstruction for mobile robot using catadioptric cameras

Real-time 3D registration of stereo-vision based range images using GPU

Real-time 3D registration using GPU

Real-time 3D semi-local surface patch extraction using GPGPU

Real-time 3D surface modeling for image based relighting

Real-time 3D video synthesis from binocular capture system based on commodity graphic hardware
Real-time adaptive algorithms using a Graphics Processing Unit

Real-time adaptive fluid simulation with complex boundaries

Real-Time Adaptive Image Compression

Real-Time Adaptive Radiometric Compensation

Real-Time All-in-Focus Video-Based Rendering Using A Network Camera Array

Real-time ambient occlusion and halos with summed area tables
Real-Time and Realistic Simulation for Cardiac Intervention with GPU
Real-time and Realistic Simulation of Large-scale Deep Ocean Wave Foams Based on GPU

Real-Time Animating and Rendering of Large Scale Grass Scenery on GPU
Real-time Animation of Sand-Water Interaction

Real-time anomaly detection in hyperspectral images using multivariate normal mixture models and GPU processing

Real-Time Approaches to Computer Vision

Real-time arbitrary view rendering on GPU from stereo video and time-of-flight camera
Real-Time Automatic Object Classification and Tracking using Genetic Programming and NVIDIA CUDA

Real-time blood flow visualization using the graphics processing unit

Real-time Building Airflow Simulation Aided by GPU and FFD

Real-time color holographic video display system

Real-time colouring and filtering with graphics shaders

Real-time Compressive Sensing MRI Reconstruction using GPU Computing and Split Bregman Methods

Real-time computation of interactive waves using the GPU

Real-Time Computation of Parameter Fitting and Image Reconstruction Using Graphical Processing Units

Real-time computation of photic extremum lines (PELs)

Real-time Computer Simulation of Three Dimensional Elastostatics using the Finite Point Method

Real-Time Computer Vision with openCV

Real-Time Concurrent Linked List Construction on the GPU
Real-Time Creased Approximate Subdivision Surfaces with Displacements
Real-Time Crowd Rendering and Interactions on GPU
Real-Time Dedispersion for Fast Radio Transient Surveys, using Auto Tuning on Many-Core Accelerators

Real-Time Deformation of Subdivision Surfaces from Object Collisions

Real-time depth estimation for immersive 3D videoconferencing

Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation

Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers

Real-time digital holographic microscopy observable in multi-view and multi-resolution

Real-time digital holographic microscopy using the graphic processing unit

Real-Time Discriminative Background Subtraction

Real-time dual-mode standard/complex Fourier-domain OCT system using graphics processing unit accelerated 4D signal processing and visualization

Real-time DVB-S2 LDPC decoding on many-core GPU accelerators

Real-time dynamic tone-mapping operator on GPU
Real-Time Electroholography Using a Multi-GPU Environmental PC

Real-Time Exact Graph Matching with Application in Human Action Recognition

Real-time execution of image change detection

Real-time eye blink detection with GPU-based SIFT tracking

Real-Time Face Pose Estimation from Single Range Images

Real-time Flame Rendering with GPU and CUDA

Real-time foreground segmentation on GPUs using local online learning and global graph cut optimization

Real-time Forest Simulation for a Flight Simulator using a GPU; Graphics Card Acceleration
Real-time free viewpoint video from uncalibrated cameras using plane-sweep algorithm

Real-time Geometric Calibration on graphics processing unit with CUDA
Real-Time Geometry Decompression on Graphics Hardware

Real-Time Global Illumination for VR Applications

Real-time GPU color-based segmentation of football players
Real-Time GPU Implementation of Transverse Oscillation Vector Velocity Flow Imaging

Real-time GPU rendering of piecewise algebraic surfaces

Real-Time GPU Silhouette Refinement using Adaptively Blended Bezier Patches

Real-time GPU-based Simulation of Dynamic Terrain in Virtual Battlefield

Real-Time GPU-Based Visualization of Tile Tracks in Dynamic Terrain
Real-Time GPU-Based Voxel Carving with Systematic Occlusion Handling

Real-time gradient-domain painting

Real-Time Grasp Detection Using Convolutional Neural Networks

Real-Time Hair Simulation and Rendering with OpenCL and OpenGL

Real-time hair simulation on GPU with a dynamic wisp model
Real-Time Handling of GPU Interrupts in LITMUS RT

Real-Time Handling of GPU Interrupts in LITMUSRT

Real-time High Resolution Fusion of Depth Maps on GPU

Real-Time High-Performance Computing for Embedded Control Systems

Real-time human detection using contour cues

Real-time human detection using histograms of oriented gradients on a GPU
Titles: 100
Doubles=1
open PDFs: 81
packages: 7
