Papers on hgpu.org (.txt-file)
Real-Time Soft-Finger Grasping of Physically Based Quasi-rigid Objects
Real-time Spatiotemporal Stereo Matching Using the Dual-Cross-Bilateral Grid
Real-Time Spherical Panorama Image Stitching Using OpenCL
Real-Time Stereo Matching using Adaptive Window based Disparity Refinement
Real-time stereo matching using orthogonal reliability-based dynamic programming
Real-time stereo matching: A cross-based local approach
Real-Time Stereo on GPGPU using Progressive Multi-Resolution Adaptive Windows
Real-time Stereo Vision: Optimizing Semi-Global Matching
Real-time stereographic rendering and display of medical images with programmable GPUs
Real-Time Stochastic Kinodynamic Motion Planning via Multiobjective Search on GPUs
Real-time Stochastic Optimization of Complex Energy Systems on High Performance Computers
Real-time Stochastic Rasterization on Conventional GPU Architectures
Real-time Subsurface Scattering for Particle-based Fluids using Finite Volume Method
Real-Time Surface Extraction and Visualization of Medical Images using OpenCL and GPUs
Real-Time Systems with Radiation-Hardened Processors: A GPU-based Framework to Explore Tradeoffs
Real-time task reconfiguration support applied to an UAV-based surveillance system
Real-time Terrain Modeling using CPU-GPU Coupled Computation
Real-Time Tone Mapping for High-Resolution HDR Images
Real-Time Tracking of Visually Attended Objects in Virtual Environments and Its Application to LOD
Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU
Real-time Traffic Sign Recognition with Map Fusion on Multicore/Many-core Architectures
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
Real-Time Ultrasound Biomicroscopy with Optoacoustic Arrays
Real-Time Use of GPUs in NA62 Experiment
Real-time video breakup detection for multiple HD video streams on a single GPU
Real-time video denoising for 2D ultrasound streaming video on GPUs
Real-time video watermarking on programmable graphics hardware
Real-time view synthesis system with multi-texture structure of GPU
Real-time virtual environment signal extraction and denoising using programmable graphics hardware
Real-Time Virtual Viewpoint Generation on the GPU for Scene Navigation
Real-Time Visibility-Based Fusion of Depth Maps
Real-time Visual Tracker by Stream Processing
Real-time visualization of large volume datasets on standard PC hardware
Real-time Visualization of Streaming Text with Force-Based Dynamic System
Real-time Volumetric Haptic and Visual Burrhole Simulation
Real-time volumetric image reconstruction and 3D tumor localization based on a single x-ray projection image for lung cancer radiotherapy
Real-Time Volumetric Shadows using 1D Min-Max Mipmaps
Real-time voxelization for complex polygonal models
Real-Time Weighted Pose-Space Deformation on the GPU
Real-time, accurate depth of field using anisotropic diffusion and programmable graphics cards
Real-time, fast radio transient searches with GPU de-dispersion
Real-world comparison of CPU and GPU implementations of SNPrank: a network analysis tool for GWAS
Real-World Constraints of GPUs in Real-Time Systems
Realisation of a holographic microlaser scalpel using a digital micromirror device
Realistic Lighting Simulation for Interactive VR Applications
Realistic real-time rendering for large-scale forest scenes
Realistic real-time rendering for ocean waves on GPU
Realistic real-time sound re-synthesis and processing for interactive virtual worlds
Realistic rendering of surface appearance using GPU
Realizing Accelerated Cost-Effective Distributed RAID
Realtime affine-photometric KLT feature tracker on GPU in CUDA framework
Realtime background subtraction from dynamic scenes
Realtime Computation of a VST Audio Effect Plugin on the Graphics Processor
Realtime Deformation of Constrained Meshes Using GPU
RealTime GPU-Based Motion Planning for Task Executions
Realtime Loop Subdivision on the GPU
Realtime phase-based optical flow on the GPU
Realtime Ray Tracing on a Hibrid Parallel Architecture
Realtime Ray Tracing on GPU with BVH-based Packet Traversal
Realtime scheduling using GPUs – proof of feasibility
Realtime Simulation of Burning Solids on GPU with CUDA
Realtime Two-Way Coupling of Meshless Fluids and Nonlinear FEM
Recent Advances on GPU Computing in Operations Research
Recent algorithm and machine developments for lattice QCD
Recent progress and challenges in exploiting graphics processors in computational fluid dynamics
Recent trends in software and hardware for GPGPU computing: A comprehensive survey
Reconfigurable Control Variate Monte-Carlo Designs for Pricing Exotic Options
Reconfigurable real-time MIMO detector on GPU
Reconstructing hash reversal based proof of work schemes
Reconstruction and visualization of planetary nebulae
Record Setting Software Implementation of DES Using CUDA
Recovering Historical Climate Records using Artificial Neural Networks in GPU
Recurrence quantification analysis in images with CUDA
Recurrent Neural Networks for anomaly detection in the Post-Mortem time series of LHC superconducting magnets
Recurrent neural networks for language modeling
Recurrent Neural Networks Hardware Implementation on FPGA
Recursive MIS Computation for Streaming BDPT on the GPU
Redco: A Lightweight Tool to Automate Distributed Training of LLMs on Any GPU/TPUs
Redefining the Role of the CPU in the Era of CPU-GPU Integration
Redução de Complexidade de Tempo em GPUs
Reduce, Reuse, Recycle (R^3): a Design Methodology for Sparse Matrix Vector Multiplication on Reconfigurable Platforms
Reduced Vlasov-Maxwell simulations
Reducing Beamforming Calculation Time with GPU Accelerated Algorithms
Reducing branch divergence in GPU programs
Reducing branch divergence to speed up parallel execution of unit testing on GPUs
Reducing data access latency in SDSM systems using runtime optimizations
Reducing GPU Offload Latency via Fine-Grained CPU-GPU Synchronization
Reducing IO bandwidth for GPU based moment invariant classifier systems
Reducing overheads of dynamic scheduling on heterogeneous chips
Reducing shading on GPUs using quad-fragment merging
Reducing Synchronous GPU Memory Transfers: Design and implementation of a Futhark compiler optimisation
Reducing the Code Degree Of Parallelism to Increase GPUs Reliability
Reducing the Cost of Heuristic Generation with Machine Learning
Reducing the Disk IO Bandwidth Bottleneck through Fast Floating Point Compression using Accelerators
Reducing the Size of Nurbs Controls Nets Using Genetic Algorithms and CUDA
Reducing thread divergence in a GPU-accelerated branch-and-bound algorithm
Reducing Thread Divergence in GPU-based B and B Applied to the Flow-shop problem
Reducing Thread Divergence in GPU-based B&B Applied to the Flow-shop problem
Reduction of a Symmetrical Matrix to Tridiagonal Form on GPUs
Titles: 100
open PDFs: 88
packages: 9