Papers on hgpu.org (.txt-file)
Quick-CULLIDE: fast inter- and intra-object collision culling using graphics hardware

QUICK: Quantization-aware Interleaving and Conflict-free Kernel for efficient LLM inference

QuickProbs – A Fast Multiple Sequence Alignment Algorithm Designed for Graphics Processors

Quine-McCluskey algorithm on GPGPU

QYMSYM: A GPU-Accelerated Hybrid Symplectic Integrator That Permits Close Encounters

R2GUESS: A Graphics Processing Unit-Based R Package for Bayesian Variable Selection Regression of Multivariate Responses

Radeon PRO Solid State Graphics (SSG) API User Manual

Radial Basis Function Networks GPU-Based Implementation
Radiation Modeling Using the Uintah Heterogeneous CPU/GPU Runtime System

Radiative Heat Transfer Simulation Using Programmable Graphics Hardware
Radio astronomy beam forming on GPUs

Radio Astronomy Beam Forming on Many-Core Architectures

Radiometric Compensation through Inverse Light Transport

Radionuclides migration modelling using artificial neural networks and parallel computing

RadixBoost: A Hardware Acceleration Structure for Scalable Radix Sort on Graphic Processors

Rain Scene Animation through Particle Systems and Surface Flow Simulation by SPH

Raising the Bar for Using GPUs in Software Packet Processing

Raising the level of many-core programming with compiler technology: meeting a grand challenge
Raising the Performance of the Tinker-HP Molecular Modeling Package on Intel’s HPC Architectures: a Living Review [Article v1.0]

Random Address Permute-Shift Technique for the Shared Memory on GPUs

Random Fields Generation on the GPU with the Spectral Turning Bands Method

Random Finite Set Based Bayesian Filtering with OpenCL in a Heterogeneous Platform

Random Forests of Very Fast Decision Trees on GPU for Mining Evolving Big Data Streams

Random number generators for massively parallel simulations on GPU

Random Walks based Multi-Image Segmentation: Quasiconvexity Results and GPU-based Solutions

Random Walks for Image Cosegmentation

Random Walks for Interactive Organ Segmentation in Two and Three Dimensions: Implementation and Validation

Random-access rendering of general vector graphics

Randomized selection on the GPU

Range Cell Migration Correction using texture mapping on GPU
Range query processing in a multi-GPU environment

Rank k Cholesky Up/Down-dating on the GPU: gpucholmodV0.2

RankBoost Acceleration on both NVIDIA CUDA and ATI Stream Platforms

Rapid Computation of Sodium Bioscales Using GPU-Accelerated Image Reconstruction

Rapid evaluation and evolution of neural models using graphics card hardware

Rapid Modelling of Interactive Geological Illustrations with Faults and Compaction

Rapid motion compensation for prostate biopsy using GPU
Rapid Multipole Graph Drawing on the GPU

Rapid Performance of a Generalized Distance Calculation

Rapid Rabbit: Highly Optimized GPU Accelerated Cone-Beam CT Reconstruction

Rapid RNA Folding: Analysis and Acceleration of the Zuker Recurrence

Rapid star map simulation based on GPU
Rapid Texture-based Volume Rendering
RapidMind: Portability across Architectures and its Limitations

RAPIDNN: In-Memory Deep Neural Network Acceleration Framework

RAR password decryption by utilizing GPU
Raspberry Pi based System for Visual Object Detection and Tracking

RASR/NN: The RWTH Neural Network Toolkit for Speech Recognition

Raster Time Series: Learning and Processing

Raster2Mesh: Rasterization based CVT meshing

RaVioli: a GPU Supported High-Level Pseudo Real-time Video Processing Library

Ray Casting Deformable Models on the GPU

Ray Casting of Trimmed NURBS Surfaces on the GPU

Ray Reordering Techniques for GPU Ray-Cast Ambient Occlusion

Ray Traced Rendering Using GPGPU Devices

Ray Tracing in Real-Time Games

Ray Tracing in the Cloud using MapReduce

Ray Tracing of Volumetric Data in Real Time

Ray Tracing on Graphics Hardware

Ray Tracing Visualization Toolkit

Ray-Casted BlockMaps for Large Urban Models Visualization

Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance

Ray-traced Radiative Transfer on Massively Threaded Architectures

Ray-Tracing Based Interactive Camera Simulation

Raytracing Dynamic Scenes on GPU

Raytracing Dynamic Scenes on the GPU using Grids
RBMD: A molecular dynamics package enabling to simulate 10 million all-atom particles in a single graphics processing unit

rCUDA: Reducing the number of GPU-based accelerators in high performance clusters

RDMA Point-to-Point Communication for LLM Systems

RDMA-Based Algorithms for Sparse Matrix Multiplication on GPUs

RDMA-Based Job Migration Framework for MPI over InfiniBand

Re-Introduction of Communication-Avoiding FMM-Accelerated FFTs with GPU Acceleration

Reaction-diffusion model Monte Carlo simulations on the GPU

Real root isolation for univariate polynomials on GPUs and multicores

Real Time Background Subtraction On GPU Using CUDA

Real Time Capture of Audio Images and their Use with Video

Real time data analysis using GPU for High energy physics experiments

Real Time Face Detection on GPU Using OpenCL

Real Time Feature-Based Parallel Morphing in GPU Applied to Texture-Based Animation
Real time image reconstruction using GPUs for a surgical PET imaging probe system
Real Time KAP Systems for Image Enhancement/Reconstruction of Remote Sensing Imagery

Real time mitigation of atmospheric turbulence in long distance imaging using the lucky region fusion algorithm with FPGA and GPU hardware acceleration

Real time Multi-GPU-based Event Detection in High Definition Videos

Real Time Pixel Art Remasterization on GPUs

Real Time Simulation of Tissue Cutting Based on GPU and CUDA for Surgical Training
Real Time Stereo Vision Using Exponential Step Cost Aggregation On GPU

Real time ultrasound image denoising

Real time ultrasound image denoising

Real world applications of Artificial Intelligence on constrained hardware

Real-space density functional theory on graphical processing units: computational approach and comparison to Gaussian basis set methods

Real-Time 2-D Temperature Imaging Using Ultrasound

Real-time 3-D object recognition using scale invariant feature transform and stereo vision

Real-Time 3D Face Identification from a Depth Camera

Real-time 3D fluid simulation on GPU with complex obstacles

Real-time 3D reconstruction and pose estimation for human motion analysis

Real-time 3D Reconstruction for FPGAs: A Case Study for Evaluating the Performance, Area, and Programmability Trade-offs of the Altera OpenCL SDK

Real-time 3D reconstruction for mobile robot using catadioptric cameras

Real-time 3D registration of stereo-vision based range images using GPU

Titles: 100
Doubles=1
open PDFs: 87
packages: 13
